aero thumb.jpg

Adobe Aero | AR Art Residency

 
 

ROLE | CONCEPT, DESIGN, ANIMATION

The Adobe Aero AR Residency , was created to support artists as they explore the cutting edge of what’s possible in augmented reality.

Each 3 month session features three complementary artists who independently explore research questions related to AR. Being a filmmaker, I was instantly drawn to exploring how AR could be a compelling medium for storytelling. The following are some experiments from the 3 month residency.

 
 
 
 
ccece194574905.5e825d29d3226.jpeg
 
d9cf5894574905.5e8284c0cf89b.jpeg
 
 

For most experiments, I still went through the steps of ideation, thumbnail sketches, asset creation and then finally to the execution stage in Adobe Aero. The following experiment explores the idea of a how a single photograph can trigger a chain of fond memories and suddenly you're frozen in time reliving precious moments. 

 
 
 
01.jpg
 
 
 

The last stage of the creative process where everything comes together in Aero, is where things become somewhat non-linear. This is a slight departure from my usual process. A lot of assumptions are tested, leading to a lot of back and forth between the asset creation and the execution stage. AR projects are a lot more iterative than other mediums like animation and graphic novels which are heavily pre-produced. 

 
 
1b351e94574905.5e8284c1421a3.png
 
2ef98194574905.5e8284c141caf.png
 
aedcfc94574905.5e8284c141545.png
 
 

I found that working with Aero was the most successful when the concept was clear and the asset creation was simple and quick. This allowed me more time to play around and experiment with interactions and animation in the execution/assembly stage. The following project explores the exquisite corpse game in an interactive 3D format where new characters can be created by scrambling existing ones.

 
 
 
04.jpg
 
 
 

As I went through various experiments, it became clear to me that some concepts and interactions work better in AR than others and the best policy is to lean into what is working well. AR is inherently site specific and a lot of the ideas that were a direct response to the environment I was in, felt more compelling than ones that were environment agnostic. This illustrated character is inspired by the twitter persona of Karl the Fog, and the following are some clips from the AR experiment I created during my visit to San Francisco.

 
 
 
05.jpg
 
 
 
 

Some of my experiments have not been site specific. I discovered that if an experience was environment agnostic, it became a lot more shareable. It took on different contexts according to where the experience was shared and encouraged a sense of play. This school of fish is one such experiment.

 
 
 
02 copy.jpg
 
 
 

As the Adobe Aero app develops and offers more flexibility and interactivity in the future, I see myself exploring more complex ideas and multilayered interactions. I would love to create story based experiences that are either stand alone interactive narratives or are sharable extensions of stories that exist in other mediums like films and comic books. I can also see myself using Aero to create large scale, site specific art installations or more intimate room scale shareable experiences like this underwater experiment.

 
 
 
03 copy.jpg
 
 
 

Approaching this residency with an open mind and an attitude of exploration and experimentation is perhaps the best way to navigate this journey. With a medium that's in the process of coming into its own, patience and the ability to move past or work around technical issues is key to having a fun and fulfilling experience. This is been a uniquely wonderful opportunity that has greatly influenced how I think of storytelling and temporal mediums along with providing the space to think about my larger goals as an artist.

 
 
a8296d94574905.5e8251953d3f8.jpg